Працював в 2 компаніях   2 роки 1 місяць

IT

Unity developer

SnailBrook

IT

1 рік

01.2024 - 01.2025

• Developed and implemented gameplay mechanics for 2D and 3D games (Mobile, WebGL).

• Created and managed user interfaces.

• Integrated backend systems.

• Optimized performance (CPU, GPU, Memory).

• Set up analytics to track player behaviour.

• Established CI/CD pipelines and automated processes.

• Diagnosed and resolved technical issues.

Unity developer

Freelance

IT

11 місяців

01.2023 - 12.2023

• Designed and developed mobile games, including gameplay and UI, from scratch.

• Developing SDK.

• Created animations.

• Ensured code quality through testing and debugging.

• Integrated third-party SDKs and applied design patterns.

• Collaborated with clients and other developers to meet project goals.

Ключова інформація

  • C#/.NET
  • Unity
  • OOP
  • Git
  • GitFlow
  • DOTween
  • Dependency injection
  • Architectural Patterns
  • Data structures
  • Algorithms
  • SOLID Principles
  • Addressables
  • UniTask
  • Firebase
  • WebView
  • IronSource
  • CI/CD
  • WebRequests
  • SDK
  • Attentiveness
  • Responsibility

Навчався в 1 закладі

Odesa Applied College of Economics, Law and Hotel and Restaurant Business

Tourism Services

Одесса, 2018

Володіє мовами

Англійська

вище середнього

Додаткова інформація

BIO

I have 2 years of game development experience with Unity. Over the years I have worked on 2D and 3D games for mobile and web platforms I have successfully developed and implemented:

• Application architecture and game mechanics.

• UI screens and their management.

• Backend and SDK integrations.

• Performance optimization (CPU, GPU, memory).

• Resource management using Addressables.

• Analytics systems to track player behaviour.

• Animation systems with Spine, DOTween, Unity Animator.

• Implementing design patterns.• Debugging and troubleshooting.

• Familiar with Photon fusion (at a basic level) and ECS development (Photon quantum).

I have also designed and implemented custom systems, including: Sound management, Tutorial, Stats and buffs, Items merging, Screens management, Localization, API manager for web requests.

I take full responsibility for my development as a programmer and continuously explore new technologies and approaches in my free time. My primary focus is on delivering high-quality, innovative gaming solutions while embracing new challenges and responsibilities.

My life experiences have played a significant role in shaping my professional and personal growth. Starting from scratch in two different countries taught me how to adapt quickly and tackle challenges head-on.

Git - https://github.com/alex-spiian

Portfolio - https://aleksandr-spiian.notion.site/Portfolio-Aleksandr-Spiian-a6e7365bddbb459dacead61ee0d7606f

Aleksandr

Unity developer

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