Працював в 4 компаніях   3 роки 5 місяців

IT

Unity Developer

Lore Weavers

IT

8 місяців

10.2025 - 05.2026

• Core architecture and technical infrastructure design and implementation.

• Design and implementation of client–server architecture and remote storage for user-generated content.

• Shared core development and maintenance, reused across multiple clients.

• Gameplay and system feature development from scratch.

• Technical decision-making and release feasibility assessment.

• Milestone planning, progress reporting, and goal definition for upcoming milestones.

• Code reviews, pull request approvals, and guidance of a less experienced developer.

• Collaboration with PM and producer on planning, priorities, and delivery timelines.

• Proposing technical solutions and alternatives for product and development challenges.

• Implementation of a crash reporting system with automatic log collection, stack trace capture, and server-side storage.

• Established CI/CD infrastructure, reducing manual build time and improving deployment reliability.

Unity developer

Comet Space Web3 GameDev Company

IT

1 рік 1 місяць

01.2025 - 01.2026

• Development and maintenance of game mechanics in Unity.

• Development of core and mini-games.

• Implementation of a resource management system for efficient asset loading and memory optimization.

• Integration of third-party libraries and SDKs.

• Integration of client-side functionality with backend APIs, handling network requests.

• Integration of analytics systems for player behavior tracking and data-driven improvements.

• Implementation of in-game purchases and monetization features.

• Optimization of game performance across different platforms (FPS profiling, CPU/GPU load reduction).

• Development and support of UI/UX components, ensuring a smooth user experience (including animations).

• Collaboration with game designers, backend developers, Tech Art, and QA teams.

• Bug fixing, debugging, code refactoring, and maintaining coding standards.

• Writing technical documentation based on business requirements.

Unity developer

SnailBrook

IT

10 місяців

03.2024 - 12.2024

• Developed and implemented gameplay mechanics for 2D and 3D games (Mobile, WebGL).

• Created and managed user interfaces.

• Integrated backend systems.

• Optimized performance (CPU, GPU, Memory).

• Set up analytics to track player behaviour.

• Established CI/CD pipelines and automated processes.

• Diagnosed and resolved technical issues.

Unity developer

Freelance

IT

1 рік 4 місяці

01.2023 - 04.2024

• Developed Unity-based solutions for gaming and non-gaming projects based on client requirements.

• Worked on mobile games, implementing gameplay mechanics and user interfaces.

• Gathered client requirements and implemented technical solutions accordingly.

• Developed standalone Unity custom SDK for specific tasks.

• Integrated third-party SDKs and backend APIs.

• Ensured code quality through testing, debugging, and refactoring.

• Managed timelines and communicated progress directly with clients.

• Provided support and implemented updates when needed.

Ключова інформація

  • C#/.NET
  • Unity
  • OOP
  • Git
  • GitFlow
  • DOTween
  • Dependency injection
  • Architectural Patterns
  • Data structures
  • Algorithms
  • SOLID Principles
  • Addressables
  • UniTask
  • Firebase
  • WebView
  • IronSource
  • CI/CD
  • WebRequests
  • SDK
  • Attentiveness
  • Responsibility

Навчався в 1 закладі

Odesa Applied College of Economics, Law and Hotel and Restaurant Business

Tourism Services

Одесса, 2018

Володіє мовами

Англійська

вище середнього

Російська

рідна

Українська

вільно

Додаткова інформація

BIO

Unity Developer with experience of building 2D and 3D games for mobile, web, and desktop (Windows & macOS).

I am comfortable leading the technical direction of a project - designing architecture, setting up infrastructure, integrating backend systems, and improving existing codebases through refactoring and optimization. I can take full responsibility for the technical part of a project, from initial setup to release.

My experience includes core systems and gameplay development, shared core architecture reused across multiple clients, backend and SDK integrations, analytics, in-app purchases, CI/CD setup, performance optimization, and multiplayer solutions. I review code, mentor less experienced developers, and help break down product or game design vision into clear technical tasks and distribute them across the team.

I collaborate closely with PMs and producers, participate in planning and release decisions, and help evaluate technical feasibility and risks.

On a personal level, I adapt quickly to new environments and challenges. I have started my life from scratch in different countries, which strengthened my resilience, independence, and ability to handle uncertainty. I stay focused under pressure and take responsibility for results.

Aleksandr

Unity developer

Одеса

Готовий переїхати: Київ

27 років

повна зайнятість, неповна зайнятість, проектна робота

Характер роботи: віддалена робота

Остання активність 1 місяць тому