Працював в 1 компанії 7 місяців
Освіта
Python & Robotics Teacher
ITSTEP Академія
Освіта
6 місяців
09.2022 - 03.2023
- Simplified complex programming concepts into easy-tounderstand terms.
- Found a personal approach to each student, fostering engagement and motivation.
- Created an interactive and supportive learning environment, encouraging creativity and critical thinking.
- Enhanced communication skills by explaining technical topics clearly and adapting to different learning styles.
Ключова інформація
- Game Development with Unity: Experience in creating 2D and 3D games, working with Unity components (Transform, Rigidbody, Colliders, etc.).
- C# Scripting: Writing and optimizing code, creating game logic, and working with Unity API.
- UI Development: Designing interfaces using Unity UI (Canvas, Animation, Event System).
- Optimization: Improving game performance, optimizing graphics, code, and physics.
- Animation Implementation: Working with Animator Controller, Blend Trees, and animation transitions.
- Asset Management: Importing and utilizing 3D models, textures, and audio assets.
- Multiplatform Development: Knowledge of game build processes for various platforms (PC, Android, iOS, etc.).
- Version Control Systems: Using Git (GitHub, GitLab) for team collaboration.
- Game Design: Understanding core design principles, level design, and UX.
- Working with Plugins and Third-Party Tools: Integrating SDKs and utilizing Unity Asset Store packages.
Навчався в 1 закладі
Одеський технологічний університет ШАГ
Computer Science
Одеса, 2024
Володіє мовами
Англійська
вище середнього
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Може проходити співбесіду на цій мові
Українська
вільно
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Може проходити співбесіду на цій мові
Додаткова інформація
Skills
- Unity Engine C# & .NET (ASP, ADO, WPF)
- OOP, SOLID & Design Patterns
- C++
- HTML & CSS
- Python
- JavaScipt (Angular, React, Node)
Portfolio
Gnome vs. Roots
itch.io: https://ivanm71.itch.io/gnome-vs-roots
YouTube: https://www.youtube.com/watch?v=RYqhVFk4Y3s
Project created during Global Game Jam 2023. It was extended with puzzle mechanics and new levels afterward for nonexclusive license selling.
I was responsible for:
- Root growth algorithm
- User interface creation
- Puzzle mechanics implementation
- Level design using Tilemap
Cozy Fishing Game
itch.io: https://bekkervu.itch.io/cozy-fishing
GitHub: https://github.com/bekker-volodymyr/CozyFishingGame
Cozy Fishing Game is inspired by the Stardew Valley fishing mini-game, which is my favorite mechanic in the game.
During development I have:
- Implemented the game loop using the State Machine pattern
- Used the Unity Animations for frame-by-frame animations
- Used the DOTween package for quick and simple animations
- Created Unit Tests in Edit Mode
- Created assets in a pixel art style
OneLiner
Coming soon...
Our team is currently developing an engaging mobile tabletop game that brings players together in a competitive yet social experience.
My Contributions:
- Multiplayer Development: Implementing seamless multiplayer functionality using Unity Lobby, Relay, and Netcode for GameObjects (NGO).
- Code Review: Ensuring clean, efficient, and maintainable code through thorough review processes.
About me
I am a Unity game developer with a strong interest in various aspects of game development, including design and visualization. Game development is my passion, so I continually develop my skills by working on projects that promote professional growth. I am a fast learner, open to new challenges, and proficient at independently mastering new topics.
Volunteering
March 1–5, 2024 – Volunteer at the Games Gathering Conference in Lviv, 2024.
Володимир Олександрович
Володимир Олександрович
Unity developer

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