Працював в 1 компанії   7 місяців

Освіта

Python & Robotics Teacher

ITSTEP Академія

Освіта

6 місяців

09.2022 - 03.2023

  • Simplified complex programming concepts into easy-tounderstand terms.
  • Found a personal approach to each student, fostering engagement and motivation.
  • Created an interactive and supportive learning environment, encouraging creativity and critical thinking.
  • Enhanced communication skills by explaining technical topics clearly and adapting to different learning styles.

Ключова інформація

  • Game Development with Unity: Experience in creating 2D and 3D games, working with Unity components (Transform, Rigidbody, Colliders, etc.).
  • C# Scripting: Writing and optimizing code, creating game logic, and working with Unity API.
  • UI Development: Designing interfaces using Unity UI (Canvas, Animation, Event System).
  • Optimization: Improving game performance, optimizing graphics, code, and physics.
  • Animation Implementation: Working with Animator Controller, Blend Trees, and animation transitions.
  • Asset Management: Importing and utilizing 3D models, textures, and audio assets.
  • Multiplatform Development: Knowledge of game build processes for various platforms (PC, Android, iOS, etc.).
  • Version Control Systems: Using Git (GitHub, GitLab) for team collaboration.
  • Game Design: Understanding core design principles, level design, and UX.
  • Working with Plugins and Third-Party Tools: Integrating SDKs and utilizing Unity Asset Store packages.

Навчався в 1 закладі

Одеський технологічний університет ШАГ

Computer Science

Одеса, 2024

Володіє мовами

Англійська

вище середнього

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Українська

вільно

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Додаткова інформація

Skills

  • Unity Engine C# & .NET (ASP, ADO, WPF)
  • OOP, SOLID & Design Patterns
  • C++
  • HTML & CSS
  • Python
  • JavaScipt (Angular, React, Node)

Portfolio

Gnome vs. Roots

itch.io: https://ivanm71.itch.io/gnome-vs-roots

YouTube: https://www.youtube.com/watch?v=RYqhVFk4Y3s

Project created during Global Game Jam 2023. It was extended with puzzle mechanics and new levels afterward for nonexclusive license selling.

I was responsible for:

  • Root growth algorithm
  • User interface creation
  • Puzzle mechanics implementation
  • Level design using Tilemap

Cozy Fishing Game

itch.io: https://bekkervu.itch.io/cozy-fishing

GitHub: https://github.com/bekker-volodymyr/CozyFishingGame

Cozy Fishing Game is inspired by the Stardew Valley fishing mini-game, which is my favorite mechanic in the game.

During development I have:

  • Implemented the game loop using the State Machine pattern
  • Used the Unity Animations for frame-by-frame animations
  • Used the DOTween package for quick and simple animations
  • Created Unit Tests in Edit Mode
  • Created assets in a pixel art style

OneLiner

Coming soon...

Our team is currently developing an engaging mobile tabletop game that brings players together in a competitive yet social experience.

My Contributions:

  • Multiplayer Development: Implementing seamless multiplayer functionality using Unity Lobby, Relay, and Netcode for GameObjects (NGO).
  • Code Review: Ensuring clean, efficient, and maintainable code through thorough review processes.

About me

I am a Unity game developer with a strong interest in various aspects of game development, including design and visualization. Game development is my passion, so I continually develop my skills by working on projects that promote professional growth. I am a fast learner, open to new challenges, and proficient at independently mastering new topics.

Volunteering

March 1–5, 2024 – Volunteer at the Games Gathering Conference in Lviv, 2024.

Володимир Олександрович

Unity developer

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