Работал в 4 компаниях   4 года 1 месяц

IT, Другое

Software Developer

Entity Seven | Self-employed

IT

2 года 2 месяца

01.2024 - по настоящее время

Engineered and implemented core software features and interactive systems, focusing on clean code and scalable architecture. Developed responsive front-end components and integrated them with back-end APIs, while also building complex logic and performance-optimized. Actively participated in product strategy, architectural decision-making, and the creation of design systems.

Manual QA / Game Tester

Amazon Project | Part-time

IT

3 месяца

10.2024 - 12.2024

Performed manual testing of gameplay systems, UI, and server-side mechanics. Identified and documented bugs, edge cases, and regressions. Created structured bug reports with clear reproduction steps. Collaborated with developers by providing actionable feedback and verifying fixes.

Game designer / ui/ux designer

Essentials rp (gta 5) | Part-time

Другое

4 месяца

05.2024 - 09.2024

Developed event systems and in - game activities to enhance player engagement. created ui/ux elements to improve player experience and interaction clarity. collaborated with developers to shape game flow and mechanics

3d modeler / level designer / scripter (roblox)

Freelance

Другое

2 года 3 месяца

02.2022 - 04.2024

Designed and built stylized 3d environments and gameplay - focused levels. contributed as 3d modeler, level designer and scripter, creating interactive maps and gameplay mechanics

Ключевая информация

  • Unity Development: Building complete gameplay systems and tools in C#, focusing on scalability, modularity, and maintainability.
  • Architecture & Patterns: Dependency Injection (Zenject/Extenject), UniRx, FSM, MVC/MVVM, Event-driven architecture, and SOLID / DRY / KISS principles.
  • Systems & Tools: Addressables, DOTween, Cinemachine, UI Toolkit, NavMesh, Custom Editors, Profiler, Asset Bundles.
  • SDK & Integrations: Analytics (Firebase, GameAnalytics), Ads (AdMob, Yodo1), Web platforms (CrazyGames).
  • Design & Art: Blender, Figma, Aseprite, Photoshop for asset creation and UI design.
  • Programming Languages: C#, Lua, Java, C++, JavaScript/TypeScript, Python.
  • Engines & Frameworks: Unity, Roblox Studio, Unreal Engine 4, LibGDX.
  • Design & Art: 3D Modeling (Blender), UI/UX (Figma), 2D Art (Photoshop, Aseprite).

Учился в 1 заведении

Lviv Polytechnic College of Technology

Computer science

2025

Владеет языками

Английский

продвинутый

Украинский

родной

Курсы, тренинги, сертификаты

Networking Devices and Initial Configuration

2024

CyberOps Associate

2024

Дополнительная информация

Комп'ютерні навички

Result-oriented Software Developer with 4+ years of experience in game development, including over 2 years of professional focus on Unity (C#). Proven track record in building scalable systems and immersive gameplay mechanics through clean, maintainable code and OOP principles.

My background includes 2+ years of commercial experience in Roblox Studio (Lua), where I mastered 3D environment design and complex system integration. Having worked across diverse environments—including Unreal Engine (C++/Blueprints) and LibGDX (Java)—I possess a strong ability to adapt to new tech stacks and collaborate effectively within multidisciplinary teams. I am dedicated to optimizing performance and bridging the gap between creative vision and technical execution.

Maksym

Unity developer

Львов

1 000 $

20 лет

Активно ищет работу

полная занятость, неполная занятость

Характер работы: удаленная работа

Последняя активность 18 часов назад