Працював в 2 компаніях   2 роки 8 місяців

Інше

Game designer / ui/ux designer

Part-time | Essentials rp (gta 5)

Інше

4 місяці

05.2024 - 09.2024

Developed event systems and in - game activities to enhance player engagement. created ui/ux elements to improve player experience and interaction clarity. collaborated with developers to shape game flow and mechanics

3d modeler / level designer / scripter (roblox)

Freelance

Інше

2 роки 3 місяці

02.2022 - 04.2024

Designed and built stylized 3d environments and gameplay - focused levels. contributed as 3d modeler, level designer and scripter, creating interactive maps and gameplay mechanics

Ключова інформація

• Unity Development: Building complete gameplay systems and tools in C#, with focus on scalability, modularity, and maintainability.

• Architecture & Patterns: Dependency Injection (Zenject / Extenject), UniRx / Reactive Systems, FSM, MVC / MVVM, Event-driven architecture, SOLID / DRY / KISS principles.

• Systems & Tools: Addressables, DOTween, Cinemachine, UI Toolkit, NavMesh / AI Navigation, Custom Editors, Profiler, Asset Bundles.SDK Integration: Analytics (GameAnalytics, Firebase), Ads (AdMob, Yodo1MAS), Web game platforms (CrazyGames).

• Design & Art: Blender, Figma, Aseprite, Photoshop for asset creation and UI design.

• Programming Languages: C#, Lua, Java, C++, JavaScript / TypeScript, Python.

• Engines & Frameworks: Unity, Unreal Engine 4, Roblox Studio, LibGDX.

Навчався в 1 закладі

Lviv Polytechnic College of Technology

Computer science

2025

Володіє мовами

Англійська

поглиблений

Українська

рідна

Додаткова інформація

Комп'ютерні навички

I am a passionate self-taught game developer with 4+ years of experience, including 2+ years in Unity C#. Focused on creating immersive gameplay experiences that feel right to the player. Strong creative and analytical mindset with a constant drive for improvement.

I have over 2 years of commercial experience in Roblox Studio, including 3D modeling, level design, and creating interactive maps, as well as scripting game mechanics in Lua. This experience has accustomed me to working with other people’s code, integrating various systems, and quickly finding solutions.

I have also worked with different engines, including Unreal Engine 4 (Blueprints/C++) and LibGDX (Java). I have been engaged in self-directed learning for a long time, quickly mastering new technologies and improving them. I enjoy experimenting and working in pairs or teams to effectively achieve project goals.

My main focus is always on code quality and delivering an engaging gameplay experience for the player.

Maksym

Unity developer

Львів

1 000 $

20 років

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