Работал в 4 компаниях 9 лет 2 месяца
IT
Unity Game Developer
TAB Apps
IT
1 год
11.2023 - по настоящее время
Worked on visual novel in the form of a chat with various characters.
- Engineered a prototype application from scratch in 3 months, a visual novel in the form of a chat with characters, by using Unity (Unity UI, Particle System, Animations), C# programming language, and third-party packages.
- Built applications for Windows, iOS, and Android operating systems and released on the App Store and Google Play 4 months after the prototype.
- Suggested and launched a web server for testing and conversion of application data, which simplified content organization, work for story writers, and reduced errors amount by 70%.
- Developed shaders and components to extend Unity UI capabilities, which gave more opportunities to improve the design of an application.
- Integrated and configured SDKs: Adapty for application monetization; Realm (MongoDB Atlas Device SDK) for app local database; Firebase for analytics, crash reports, remote configuration, and global database.
Tools & Technologies: Unity, C#, Realm (MongoDB Atlas Device SDK), Firebase (Crashlytics, Remote Config, Analytics, Firestore), Adapty, Unity UI, UI Toolkit, Particle System, UniTask, PrefabPool, JavaScript, Node.js, Express.js, JetBrains IDEs, Figma.
Unity Game Developer
Cartified
IT
1 год 11 месяцев
01.2022 - 12.2023
Worked on War Riders - post-apocalyptic MMO game based on the blockchain (warriders.com).
- Engineered a sophisticated minimap system with different layers for terrain, areas, players, and resources, which led to a 20% decrease in user errors during gameplay interactions.
- Designed an editor extension using the UI Toolkit for rendering map tiles which shortened the recreating process by 10%.
- Integrated Unity Addressable Asset System to minimap terrain layer, which decreased memory usage during gameplay and improved rendering speed by 60%.
- Designed game features such as a physics-based vehicle flip system and a game points system.
- Created environmental visual effects using the Unity Particle System to enhance the user experience.
- Integrated Discord Game SDK to promote the game by changing the status in the Discord app.
- Created interface elements like a popup confirmation window, checkboxes, range sliders, and dropdowns to improve user experience.
- Conducted a comprehensive analysis of performance bottlenecks, implementing targeted code optimizations that reduced CPU usage by 3%, improving gameplay stability for all users.
Tools & Technologies: Unity, C#, MongoDB, Unity Addressables, Unity UI, UI Toolkit, Particle System, Coroutines, ObjectPool, JetBrains IDEs, Blender, Figma.
Frontend Developer
GeeksForLess
IT
1 год 5 месяцев
12.2020 - 05.2022
Worked on Sandals - Resorts Website.
- Upgraded 100+ UI components for a resort website. Used React.js to generate markup, Sass to generate styles, JavaScript for complex components, and Webpack to manage project modules.
Tools & Technologies: React.js, Sass, JavaScript, Strapi, Webpack, JetBrains IDEs, Photoshop, Illustrator, Figma.
Frontend Developer
TemplateMonster
IT
5 лет 1 месяц
10.2015 - 11.2020
- Assembled 50+ website templates by using standard HTML and CSS practices. Used Pug and Sass preprocessors for repetitive UI components, and Gulp toolkit to enhance development speed.
- Updated and improved 20+ legacy website templates already on the marketplace.
- Developed 10+ custom JavaScript and jQuery plugins to enhance user experience with website templates.
- Established a feedback loop with developers to continuously refine task-handling strategies, which led to a 30% time spent reduction on complex issues while maintaining high-quality output.
- Led a small team of 3-5 people to create two successful flagship department projects.
- Recommended and published a local development server package on Node.js and Express which enhanced work speed to 20%.
Tools & Technologies: JavaScript, HTML, CSS, Pug, Sass, Less, Gulp, Node.js, Express.js, jQuery, Bootstrap, Mocha, JetBrains IDEs, Photoshop, Illustrator, Figma.
Ключевая информация
Generic programming: SOLID, OOP, DRY.
Programming Languages: C#, JavaScript (ES5/ES2015), TypeScript, Python.
Other Languages: HLSL, Cg, HTML, CSS, Sass, Pug.
Databases: MongoDB, Realm (MongoDB Atlas Device SDK).
Development tools: Unity, JetBrains IDEs, Blender, Figma, Adobe Photoshop, and Illustrator.
Other: Unity addressable asset system, Unity Ads, Google AdMob, Firebase (Crashlytics, Remote Config, Analytics, Firestore), Unity Netcode for GameObjects (NGO), SteamVR Unity, Unity Editor Extensions, Inverse Kinematics, Node.js, React.js, Express.js, Webpack, Gulp.
Учился в 1 заведении
Національний університет кораблебудування імені адмірала Макарова
Прилади точної механіки
Миколаїв, 2016
Владеет языками
Английский
средний
Украинский
родной
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Дополнительная информация
Summary
Unity Game Developer with 3 years of experience in game development and 8 years in frontend development. A collaborative team member focused on delivering consistent solutions, meeting deadlines, and paying close attention to detail. Quick to adapt to new concepts and technologies.
Portfolio: https://oxayaza.github.io
Юрій Сергійович
Юрій Сергійович
Unity developer
Николаев
Активно ищет работу
полная занятость
Характер работы: удаленная работа, гибридная, в офисе/на месте
Обновлено 2 часа назад