Работал в 2 компаниях   1 год 7 месяцев

IT

Unreal Engine Developer

Gamirare Inc

IT

1 год 6 месяцев

05.2023 - по настоящее время

Gamirare Inc. Miramixi Storyteller (05/2023 - ongoing)
- UI Development: Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.
- Inventory Mechanics: Refined inventory systems, creating seamless and efficient item management.
- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.
Gamirare Inc. Trickster Trove (06/2024 - ongoing)
- UI Development & Inventory System: Developed a multi- category interface for various types of vendors, including dynamic item list generation, integration of game and premium currency elements, and functionality for purchasing and selling items based on available funds and free inventory slots.
- Camera Control Systems: Implemented a smooth camera transition system that moves focus between different vendors and ensures transition completion before allowing further interactions, enhancing the user experience.
-Inventory Management: Integrated the player's inventory into the shop widget, enabling fast item transfer functionality (drag-and- drop) and visual representation of all necessary item attributes.
- Gameplay Logic Implementation: Designed a flexible system for external configuration of item lists and their parameters, ensuring seamless interaction between items and vendors, with checks for purchase requirements
- Advanced Sell Functionality: Developed the logic for item selling with a dedicated sell slot, including a feature to cancel the operation before confirmation, improving system usability and overall player satisfaction.
Plantarium(08/2023 - frozen)
- UI Development: I worked on the user interface, focusing on ease of use and intuitive design.
- Day-Night Cycle: I worked on a day-night cycle system that affected the gameplay and visual perception of the game world.
- VFX: I created visual effects to enhance immersion in the game.
- Procedural Content Generation (PCG): I participate

Cinematic Level Designer UE

OnCreate

IT

7 месяцев

03.2024 - 10.2024

- Cinematic Locations:
Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.
- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.
- Material Configuration:
Utilized Adobe Substance 3D Painter to configure realistic materials and textures.
- Character Design:
Contributed to refining the appearance of characters to align with the project's artistic vision

Ключевая информация

• C++ 
• Blender 
• Unreal Engine 4/5 
• Git 
• Bluerprint 
• Figma
• Jira

Учился в 1 заведении

Polish-Japanese Academy of Information Technology

Software Game Engineering

Гданськ, Польща, 2024

Владеет языками

Английский

средний

Польский

свободно

Украинский

родной

Valerii

Unreal Engine Developer

Житомир

Готов переехать: Киев, Львов, Одесса, Днепр

25 лет

Активно ищет работу

полная занятость, неполная занятость

Характер работы: удаленная работа

Обновлено 6 дней назад