Работал в 3 компаниях 2 года 7 месяцев
IT
Level Designer
Gamirare Inc.
IT
1 год 1 месяц
12.2024 - по настоящее время
Trickster Trove
- Designed and built modular levels using modular kits for efficient iteration.
- Created gameplay spaces with clear flow, pacing, and player readability.
- Produced blockouts and converted them into functional greyboxes.
- Assisted in encounter design and navigation layout.
- Collaborated with 3D, UI, and programming teams across the project.
Cinematic Designer / Level Designer
OnCreate
IT
7 месяцев
03.2024 - 10.2024
- Cinematic Locations:
Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.
- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.
- Material Configuration:
Utilized Adobe Substance 3D Painter to configure realistic materials and textures.
- Character Design:
Contributed to refining the appearance of characters to align with the project's artistic vision
Unreal Engine Developer
Gamirare Inc
IT
1 год 3 месяца
05.2023 - 08.2024
Gamirare Inc. Miramixi Storyteller (05/2023 - 2024)
- UI Development: Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.
- Inventory Mechanics: Refined inventory systems, creating seamless and efficient item management.
- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.
Plantarium(08/2023 - frozen)
- UI Development: I worked on the user interface, focusing on ease of use and intuitive design.
- Day-Night Cycle: I worked on a day-night cycle system that affected the gameplay and visual perception of the game world.
- VFX: I created visual effects to enhance immersion in the game.
- Procedural Content Generation (PCG): I participate
Ключевая информация
LEVEL DESIGN
– Blocking / greyboxing
– Navigation flow
– Gameplay layout
– Modular design
– Paper design
– Combat spaces
UNREAL ENGINE 4/5
– Blueprints
– UMG UI
SOFTWARE
– Git / SVN
– Figma
SOFT SKILLS
– Team collaboration
– Clear communication
– Iteration mindset
– Ownership
– Problem-solving
Учился в 1 заведении
Polish-Japanese Academy of Information Technology
Software Game Engineering
Гданськ, Польща, 2024
Владеет языками
Английский
средний
Польский
свободно
Украинский
родной
Valerii
Valerii
Level Designer

Житомир
Готов переехать: Киев, Львов, Одесса
Активно ищет работу
полная занятость, неполная занятость, проектная работа
Характер работы: удаленная работа
Обновлено 3 недели назад