Работал в 2 компаниях 1 год 5 месяцев
IT
Cinematic Level Designer UE
OnCreate
IT
5 месяцев
04.2024 - по настоящее время
- Cinematic Locations:
Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.
- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.
- Material Configuration:
Utilized Adobe Substance 3D Painter to configure realistic materials and textures.
- Character Design:
Contributed to refining the appearance of characters to align with the project's artistic vision.
Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.
- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.
- Material Configuration:
Utilized Adobe Substance 3D Painter to configure realistic materials and textures.
- Character Design:
Contributed to refining the appearance of characters to align with the project's artistic vision.
Unreal Engine Developer
Gamirare Inc
IT
1 год 4 месяца
05.2023 - по настоящее время
- UI Development:
Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.
- Gameplay Ability System: Contributed to the development and enhancement of the Gameplay Ability System, improving player interaction and capabilities.
- Inventory Mechanics:
Refined inventory systems, creating seamless and efficient item management.
- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.
Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.
- Gameplay Ability System: Contributed to the development and enhancement of the Gameplay Ability System, improving player interaction and capabilities.
- Inventory Mechanics:
Refined inventory systems, creating seamless and efficient item management.
- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.
Ключевая информация
• C++
• Blender
• Unreal Engine 4/5
• Git
• Bluerprint
• Figma
• Jira
• Blender
• Unreal Engine 4/5
• Git
• Bluerprint
• Figma
• Jira
Учился в 1 заведении
Polish-Japanese Academy of Information Technology
Software Game Engineering
Гданськ, Польща, 2024
Владеет языками
Английский
средний
Польский
свободно
Украинский
родной
Valerii
Valerii
Unreal Engine Developer
Житомир
Готов переехать: Киев, Львов, Одесса, Днепр
полная занятость
Обновлено 3 недели назад