Работал в 3 компаниях   2 года 7 месяцев

IT

Level Designer

Gamirare Inc.

IT

1 год 1 месяц

12.2024 - по настоящее время

Trickster Trove

  • Designed and built modular levels using modular kits for efficient iteration.
  • Created gameplay spaces with clear flow, pacing, and player readability.
  • Produced blockouts and converted them into functional greyboxes.
  • Assisted in encounter design and navigation layout.
  • Collaborated with 3D, UI, and programming teams across the project.

Cinematic Designer / Level Designer

OnCreate

IT

7 месяцев

03.2024 - 10.2024

- Cinematic Locations:

Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.

- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.

- Material Configuration:

Utilized Adobe Substance 3D Painter to configure realistic materials and textures.

- Character Design:

Contributed to refining the appearance of characters to align with the project's artistic vision

Unreal Engine Developer

Gamirare Inc

IT

1 год 3 месяца

05.2023 - 08.2024

Gamirare Inc. Miramixi Storyteller (05/2023 - 2024)

- UI Development: Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.

- Inventory Mechanics: Refined inventory systems, creating seamless and efficient item management.

- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.

Plantarium(08/2023 - frozen)

- UI Development: I worked on the user interface, focusing on ease of use and intuitive design.

- Day-Night Cycle: I worked on a day-night cycle system that affected the gameplay and visual perception of the game world.

- VFX: I created visual effects to enhance immersion in the game.

- Procedural Content Generation (PCG): I participate

Ключевая информация

LEVEL DESIGN
– Blocking / greyboxing
– Navigation flow
– Gameplay layout
– Modular design
– Paper design
– Combat spaces


UNREAL ENGINE 4/5
– Blueprints
– UMG UI
SOFTWARE
– Git / SVN
– Figma


SOFT SKILLS
– Team collaboration
– Clear communication
– Iteration mindset
– Ownership
– Problem-solving

Учился в 1 заведении

Polish-Japanese Academy of Information Technology

Software Game Engineering

Гданськ, Польща, 2024

Владеет языками

Английский

средний

Польский

свободно

Украинский

родной

Valerii

Level Designer

Житомир

Готов переехать: Киев, Львов, Одесса

26 лет

Активно ищет работу

полная занятость, неполная занятость, проектная работа

Характер работы: удаленная работа

Обновлено 3 недели назад