Работал в 2 компаниях   1 год 5 месяцев

IT

Cinematic Level Designer UE

OnCreate

IT

5 месяцев

04.2024 - по настоящее время

- Cinematic Locations:
Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.
- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.
- Material Configuration:
Utilized Adobe Substance 3D Painter to configure realistic materials and textures.
- Character Design:
Contributed to refining the appearance of characters to align with the project's artistic vision.

Unreal Engine Developer

Gamirare Inc

IT

1 год 4 месяца

05.2023 - по настоящее время

- UI Development:
Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.
- Gameplay Ability System: Contributed to the development and enhancement of the Gameplay Ability System, improving player interaction and capabilities.
- Inventory Mechanics:
Refined inventory systems, creating seamless and efficient item management.
- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.

Ключевая информация

• C++ 
• Blender 
• Unreal Engine 4/5 
• Git 
• Bluerprint 
• Figma
• Jira

Учился в 1 заведении

Polish-Japanese Academy of Information Technology

Software Game Engineering

Гданськ, Польща, 2024

Владеет языками

Английский

средний

Польский

свободно

Украинский

родной

Valerii

Unreal Engine Developer

Житомир

Готов переехать: Киев, Львов, Одесса, Днепр

25 лет

полная занятость

Обновлено 3 недели назад