Працював в 3 компаніях 2 роки 7 місяців
IT
Level Designer
Gamirare Inc.
IT
1 рік 1 місяць
12.2024 - до теперішнього часу
Trickster Trove
- Designed and built modular levels using modular kits for efficient iteration.
- Created gameplay spaces with clear flow, pacing, and player readability.
- Produced blockouts and converted them into functional greyboxes.
- Assisted in encounter design and navigation layout.
- Collaborated with 3D, UI, and programming teams across the project.
Cinematic Designer / Level Designer
OnCreate
IT
7 місяців
03.2024 - 10.2024
- Cinematic Locations:
Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.
- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.
- Material Configuration:
Utilized Adobe Substance 3D Painter to configure realistic materials and textures.
- Character Design:
Contributed to refining the appearance of characters to align with the project's artistic vision
Unreal Engine Developer
Gamirare Inc
IT
1 рік 3 місяці
05.2023 - 08.2024
Gamirare Inc. Miramixi Storyteller (05/2023 - 2024)
- UI Development: Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.
- Inventory Mechanics: Refined inventory systems, creating seamless and efficient item management.
- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.
Plantarium(08/2023 - frozen)
- UI Development: I worked on the user interface, focusing on ease of use and intuitive design.
- Day-Night Cycle: I worked on a day-night cycle system that affected the gameplay and visual perception of the game world.
- VFX: I created visual effects to enhance immersion in the game.
- Procedural Content Generation (PCG): I participate
Ключова інформація
LEVEL DESIGN
– Blocking / greyboxing
– Navigation flow
– Gameplay layout
– Modular design
– Paper design
– Combat spaces
UNREAL ENGINE 4/5
– Blueprints
– UMG UI
SOFTWARE
– Git / SVN
– Figma
SOFT SKILLS
– Team collaboration
– Clear communication
– Iteration mindset
– Ownership
– Problem-solving
Навчався в 1 закладі
Polish-Japanese Academy of Information Technology
Software Game Engineering
Гданськ, Польща, 2024
Володіє мовами
Англійська
середній
Польська
вільно
Українська
рідна
Valerii
Valerii
Level Designer

Житомир
Готовий переїхати: Київ, Львів, Одеса
Активно шукає роботу
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Оновлено 3 тижні тому