Работал в 4 компаниях 4 года 1 месяц
IT
3D Character Artist
RetroStyle Games
IT
9 месяцев
06.2025 - по настоящее время
• Limit Break - Designed and developed multiple character models and alternate outfits for a Japanese game title. Created assets from scratch, including modeling, UV mapping, and hand-paintedcell-shaded textures.
• Ocean Keeper - Produced character skin variations based on provided concepts from high-poly models to final textured assets.Integrated Al-driven concept generation into the character creation workflow. Conducted mesh optimization, topology cleanup, and adjustments to meet technical and performance requirements.
3D Character Artist
VSQUAD Studio
IT
1 год
10.2023 - 09.2024
- SMITE 2 - Created characters, skins, weapons, and props. Performed digital sculpting, retopology, UV mapping, and baking. Engaged in speed modeling and PBR texturing. Learned from senior team members and understood project direction.
- Wayfinder - Developed authentic 3D character models, weapons, and props. Utilized PBR texturing. Collaborated with team members including concept artists and developers. Optimized the development process.
- Mandragora - Created detailed characters and functional props. Designing immersive locations. Creating high-resolution textures to enhance visual appeal.
Freelance
Self-employed
IT
2 года 5 месяцев
06.2021 - 10.2023
Responsible for creating 3D content for games, NFTs, videos, etc. The main tasks were: character creation, retopology, texturing, optimization and implementation in the gameprops creation according to the concept
3D Artist
Utin Computer
IT
1 год
09.2022 - 08.2023
I was responsible for creating 3D content for casual mobile games such as:
- Wild Wheels and another unannounced project. Wild Wheels - My work was creating 3D content for the game (motorcycles, environment, levels), textures, animation and sometimes level optimization.
Ключевая информация
3D animation (3d's Max, Maya), 3D modeling (Blender, Zbrush), sculpting (zBrush), skinning (3d's Max, Maya), rigging (3d's Max, Maya), retopology (Maya, Topogun, 3D Coat), texturing (Substance Painter)
Учился в 1 заведении
Національний технічний університет України "Київський політехнічний інститут ім. Ігоря Сікорського"
ФІОТ - інженерія програмного забезпечення
Київ, 2024
Владеет языками
Английский
свободно
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
IELTS 7.0
Немецкий
средний
Польский
ниже среднего
Русский
свободно
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Украинский
родной
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Курсы, тренинги, сертификаты
J Hill - Realistic Character Class
Full pipeline of realistic character creation for AAA games
STYL
Ful pipeline for character creation from XYZ school
zBrush
Basic course for zBrush from ArtCraft
Дополнительная информация
My Portfolio
https://www.artstation.com/legelendil
My Extra Portfolio
https://drive.google.com/drive/folders/1vCqnAEhacSeJhvh7GuD_-xQ3qOycCN8h?usp=sharing
Максим
Максим
3D Character Artist

Киев
Готов переехать: Другие страны, Польша
полная занятость, неполная занятость, проектная работа
Характер работы: стажировка / практика, удаленная работа, гибридная, в офисе/на месте
Последняя активность 3 месяца назад