Работал в 5 компаниях 6 лет 2 месяца
IT, Государственный сектор
C++ developer
Ravatar
IT
7 месяцев
08.2025 - 02.2026
Architected a scalable Pixel Streaming solution for multi-instance deployments, utilizing containerization and loadbalancing strategies for cloud environments.
Integrated Nvidia Audio2Face and MetaHuman SDKs viacustom C++ wrappers to achieve low-latency, real-time lip-synchronization.
Enhanced rendering performance by analyzing GPU frametiming with Unreal Insights and implementing DLSS/RTX,resulting in improved framerate stability at highresolutions.
C++ developer
Kava games
IT
10 месяцев
10.2024 - 07.2025
Built a replicated combat system using the GameplayAbility System (GAS), implementing custom Attributes,Effects (GE), and C++ Ability logic for 1v1/3v3 modes.
Optimized network replicationEngineered server-side validation logic for environmentaldestruction and session management to prevent cheatingand ensure game state consistency.
Implemented high-performance UI by binding C++delegates directly to UMG, avoiding tick-based updates for HUD elements.
C++ developer
Play Fusion Labs
IT
1 год 1 месяц
10.2023 - 10.2024
Engineered core gameplay and immersive spatial UIsystems for Rebel Cars (UE5 VR). Implemented interactivecockpit dashboards and VR-optimized menus (UMG/Slate)while maintaining high-performance vehicle physics.
Rendered 100,000+ stars in real-time for a galaxysimulation by leveraging Hierarchical Instanced StaticMeshes (HISM) and data-oriented design patterns tominimize draw calls.
Built a high-fidelity Souls-like prototype for PlayStation 5,implementing complex melee combat logic, HUD systems,and ensuring strict console performance compliance.
Integrated third-party SDKs for analytics, ads, and IAPacross multiple mobile projects
C++ developer
MATABOO
IT
1 год 6 месяцев
04.2022 - 09.2023
Achieved stable 30 FPS on Nintendo Switch byeliminating critical memory leaks and refactoringexpensive Tick-based logic into event-driven systems toreduce CPU overhead.
Designed a platform-agnostic Save/Load system,handling asynchronous file serialization to meet strictconsole certification requirements (Switch/PS/Xbox).
Engineered a dynamic Input System supporting runtimeremapping and seamless switching betweencontroller/keyboard contexts for console compliance.
Programmed hybrid 2.5D camera logic for the "Bend TheRules" DLC, utilizing custom spring arm lag andinterpolation for fluid movement.
C# Developer, Unreal Engine Developer
Департамент спец підготовки та кінологічного забезпечення
Государственный сектор
2 года 3 месяца
01.2020 - 04.2022
Department of Special Training - 2 years, held the position of a C# programmer, then advocated for the creation of educational materials based on Sequencer in Unreal Engine 4, after which I started developing a VR simulator for the use of special tools by government officials using Blueprints in Unreal Engine 4.
Ключевая информация
C#, C++, Unreal Engine 4-5, Multiplayer
Учился в 1 заведении
Хмельницкий национальный университет
ИТ, Компьютерная инженерия
Хмельницкий, 2019
Владеет языками
Английский
продвинутый
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Украинский
родной
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Курсы, тренинги, сертификаты
XYZ
Курс по Unreal Engine 4 C++
Online-course Blender
3D Modeling
Front end developer course
HTML, CSS, JS
Вадим
Вадим
C++ developer

Хмельницкий
полная занятость, неполная занятость, проектная работа
Характер работы: удаленная работа, гибридная, в офисе/на месте
Последняя активность 4 месяца назад