Работал в 1 компании 4 месяца
IT
3d artist
Svartdev OU
IT
4 месяца
07.2026 - по настоящее время
Creating and sourcing realistic 3D environment models (props).
Performing high-quality UV unwrapping and optimizing meshes for game engines.
Texturing and developing detailed PBR materials in Substance 3D Painter.
Working in Blender (modeling, creating technical props and assets).
Integrating and configuring game assets into the project.
Ключевая информация
- Character modeling
- Retopology
- UV unwrapping
- Texturing
- Baking
- Basic rigging
- Basic animation
- Optimization for Unity
Учился в 1 заведении
ТАЛУГ
2026
Владеет языками
Английский
ниже среднего
Курсы, тренинги, сертификаты
InGamev360
- Character modeling
- Retopology
- UV unwrapping
- Texturing
- Baking
- Basic rigging
- Basic animation
- Optimization for Unity
Дополнительная информация
Свій розділ
• Created 3D characters and character-related assets for video games.
• Developed characters from concept/reference to fully textured models.
• Modeled high-poly characters with careful attention to anatomy, proportions, and details.
• Performed retopology and UV unwrapping for clean, efficient topology.
• Created PBR textures and baked maps (Normal, AO, Roughness, Diffuse/Color).
• Rendered characters and prepared assets for integration into Unity
Liubomyr
Liubomyr
3d artist

Тернополь
полная занятость, неполная занятость, проектная работа
Характер работы: стажировка / практика, удаленная работа, посменная работа
Последняя активность 4 дня назад