Працював в 5 компаніях 5 років 11 місяців
Інтернет, IT
3D Character & Photogrammetry Artist
727 Studio
Інтернет
4 роки 7 місяців
06.2021 - до теперішнього часу
- Character modeling
- Photogrammetry clean up
- Baking maps & Texturing
- Preparing game models for UE & Unity
Character 3D Artist
GigaNeo
IT
2 місяці
12.2021 - 02.2022
- Character modeling
- Retopology
- UV and map Backing
- Texturing
- Optimize game ready model for UE4, UE5
3D Artist
ADVIN Ukraine
IT
4 місяці
10.2020 - 01.2021
- Modeling of various objects to add them to augmented and virtual reality AR / VR
3D Photogrammetry Artist
Deep3dStudio
IT
3 місяці
08.2020 - 10.2020
- Scanning a model from finished photos into Capturing Reality.
- Cleaning the model in ZBrush.
- Cleaning the texture in Substance Painter. Render the finished model in Cinema 4D (Redshift).
- Hard Surface modeling.
- Participation in various projects from Scan Truck (LA) and not only.
3D Modeller/Visualizer
Artyustudio
IT
9 місяців
11.2018 - 07.2019
- Object Modeling
- Checking ready-made models for geometry and unwrap errors
- Texturing Substance Painter, 3Ds Max
- Create materials and lighting, for rendering in V-Ray (3Ds Max)
- Preparing models and textures for sale on Turbosquid
Ключова інформація
I have been working with computer graphics for over 3 years. Worked not only on Ukrainian projects, but also for western studios such as Bohemia Interactive and Scan Truck.
I have good experience in Photogrammetry, asset modeling for gamedev, and character modeling for games.
I especially want to note the project for the Netflix film "Army of the Dead". He was engaged in a complete cleaning and processing of the GasTank Backpack asset. Also a very interesting project "Theatre 360". I was engaged in the complete preparation of models of sculptures made of stone and metal for animation. This is a unique experience of integrating 3D graphics into the theater.
You can see these and other works in my portfolio.
PORTFOLIO:
ArtStation: https://www.artstation.com/dimarev
Skills:
•Character modeling, sculpting
•Cloth modeling?
•Hard Surface
•Unwrap
•Low Poly, High Poly, Baking
•Texturing
•Photogrammetry
The main software:
•3Ds Max
•ZBrush
•Blender
•Capturing Reality
•Houdini
•RizomUV
•Substance Painter
•Unreal Engine
•Marmouset Toolbag
•Adobe Photoshop
Personal qualities:
•Focused
•Communicative
•Organization skills
•Ready to learn new information
•Stress resistance
•Skill to work in team
•Adequate response to criticism
•Attention to detail
•Punctuality
Навчався в 1 закладі
НАВС
Право
Київ, 2018
Володіє мовами
Англійська
середній
Дмитрий Константинович
Дмитрий Константинович
3D Artist

Київ
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