Работал в 2 компаниях 2 года
IT
Unity developer
Название компании скрыто
IT
10 месяцев
01.2024 - по настоящее время
Independently developed projects from 0 to release with a team of artists and designers. I did everything: a prototype, architecture, implementation of mechanics and UI interfaces, animation, sound, and the creation of custom Editor tools for designers. Integrated firebase and other 3rd party APIs. Estimated tasks, planned and divided large tasks into subtasks. Developed not usual Fog of War with special mechanics that required its own shaders and custom generation of dynamic interactive meshes. I also developed a very complex Utility AI bot, which also used the Heat map of game events. Also visualization of these maps for testing and debugging. I was also involved in publishing and debugging the release version.
Unity developer
Название компании скрыто
IT
1 год
12.2022 - 12.2023
Worked on already released projects. Refactored, fixed bugs, and added new services and mechanics to existing code without documentation. I was involved in optimization. And added new lessons (levels). Worked with the back-end team.
Ключевая информация
Unity , C# , OOP, SOLID, Patterns, GIT, Firebase, Adressables, Multi-Threading, Jira, Time-management, Planning
Учился в 1 заведении
Дніпропетровський національний університет імені Олеся Гончара
Прикладна математика, Програмне забезпечення систем
Дніпропетровськ, 2013
Владеет языками
Английский
выше среднего
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Русский
свободно
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Украинский
родной
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Курсы, тренинги, сертификаты
Unity Creative Core
3D Animation, 3D Asset Pipelines, 3D Assets, 3D Lighting, 3D Materials, 3D Post-Processing, 3D Prototyping, 3D Textures, Animations, Audio Design, Level Design, Prototyping, Shader Creation, UI Design, Unity Cameras, Unity Engine, VFX, Visual Effects
Unity Junior Programmer
Application Debugging, Application Prototyping, Code Development & Testing, Code Optimization, C# Programming, C# (Programming Language), Game Engines, Gameplay Programming, Unity Engine, Unity Programming, User Interface Programming
Unity Essentials Pathway
2D & 3D Design, 2D Assets, 3D Assets, Basic C# Scripting, Content Creation, Real-time Creation, Unity Editor, Unity Engine
Дополнительная информация
Overview
Game developer in Unity and C# for more than 4 years, 2 of which were on commercial projects. Even before I officially started to work on commercial projects in a company, my main goal was to acquire skills and knowledge as close as possible to the senior level, with the main emphasis on the ability to write code and architecture (created both component-oriented on scriptable objects and statemachine-oriented practically without monobehaviour architectures and all variations between them) with all principles (OOP, SOLID, DRY, KISS, YAGNI) and patterns and mastered them, and optimization skills (rendering, physics, and code). I have a table with more than 60+ points on all the tricks and optimization methods that can be applied, sorted by performance gain on the part of the CPU/GPU and time cost/complexity to implement. I am confident in all internal Unity tools (animation, particles, physics, profiler, navmesh, etc.) and have done all types of projects, UI, 2D, 3D, URP, HDRP, mobile, WebGL, client-server, and multiplayer. And from time to time I continue to challenge myself with implementing complex mechanics in my free time. I have experience working with Firebase and integrating advertising and payments. I have strong knowledge of asynchronous programming (UniTaks) and the use of Addressables and Bundles and I love using them. I have experience creating custom tools for the Unity Editor (example - http://github.com/Volandimer1/Test1). During my official employment, I had experience in creating projects from scratch to release, participating in all processes of the project life cycle. Before this, I made applications in Android Studio with admob integration. I have a higher education in the specialty "software engineer" at the faculty of "applied mathematics" of the Dnepropetrovsk National University named after Oles Gonchar. I was an Olympiad participant at the regional level in mathematics and programming. Responsible, loves to learn, and loves to program. I have excellent communication and mentoring skills.
Анонимный соискатель
Unity developer
Кривой Рог
полная занятость
Характер работы: удаленная работа
Обновлено 2 месяца назад