Работал в 2 компаниях 4 года 4 месяца
IT
3d artist
Red Bullet Studios
IT
1 год 1 месяц
06.2023 - 07.2024
I'm motivated 3D Artist with about 1 year of commercial experience in creating 3D assets and characters for game development for indie studio on the project- Shadowbyte Survivor. Proficient in industry-standard software such as Zbrush,Maya, Substance 3D Painter, and Marmoset Toolbag. Familiar with Unreal Engine 5 for rendering in real-time environments. I have strong understanding of modeling, sculpting, texturing, and rendering pipelines. Passionate about bringing creative ideas to life and contributing to visually compelling game worlds.
• Created high-quality 3D assets and characters for a Vampire Survival -likegame, focusing on both artistic style and technical requirements.
• Sculpted and modeled detailed characters and props in Zbrush and Maya,ensuring clean topology for animation and real-time rendering.
• Applied realistic textures and materials using Substance 3D Painter,achieving immersive visual fidelity.
• Rendered final assets in Marmoset Toolbag and Unreal Engine 5 for portfolio presentation and internal review.
• Collaborated closely with the design and animation teams to ensureconsistency and meet project goals.
QC Engineer
Ubisoft
IT
3 года 2 месяца
04.2020 - 06.2023
Work as a Quality Assurance Engineer for an international company engaged in developing video games for PC, Xbox, PlayStation and Stadia. During this time led the project Far Cry 6 was almost througha full cycle of its life, from its Alpha, when testing began till its release on October 7, 2021. As a tester perform task coordination in subteam.Main responsibilities for the position are: creating task mails,creating task cases and test plans, coordinate sub-team,performing tests, regression tests, smoke tests, and other applicabletest methods. Create bug reports and confluence pages. Perform full communication within the internal team and external teams of artists and programmers. DevTesters, PMs, etc. Which are located indifferent offices in different countries like Canada, China, Romania, etc.
Ключевая информация
During modeling I usually use programs such as Maya and Zbrush, for texturing I use Substance 3D Painter and for rendering either Marmoset Toolbag or Unreal Engine 5. For retopology i'm using Maya. Also I can do rigging and controllers for animation purposes.
Учился в 2 заведениях
Одесский национальный университет имени И.И. Мечникова
Информационные технологии/Компьютерная инженерия
Одесса, 2019
Одесский национальный университет имени И.И. Мечникова
Информационные технологии/Компьютерная инженерия
Одесса, 2018
Владеет языками
Английский
продвинутый
Может проходить собеседование на этом языке
Может проходить собеседование на этом языке
Японский
базовый
Курсы, тренинги, сертификаты
Zbrush courses
This is my dipoma - https://my.skvot.io/ru/certificate/62bec84304636
Курсы английского
American English Center (3 семестра(126 часов))
Maya courses
Дополнительная информация
Личные качества
Responsible, there have never been any problems with deadlines, as I am able to plan my work in such a way as to meet deadlines. Willing to learn new tools to improve the quality of my work.
In addition, I am ready to listen to criticism of my work in order to understand what I should work on.
I am not a conflict person, at least it seems to me, I have never started a conflict first
Игорь Олегович
Игорь Олегович
3D artist
Одесса
Активно ищет работу
полная занятость
Характер работы: удаленная работа, стажировка / практика
Обновлено 8 часов назад