Работал в 2 компаниях   3 года 8 месяцев

IT

Middle Unity Developer

Nineva Studios

IT

3 года 1 месяц

11.2021 - 11.2024

  • Designed and implemented scalable game architecture for multiplayer projects.
  • Designed a diverse range of gameplay mechanics for mobile and PC games, from hyper-casual prototypes to deeply immersive games.
  • Developed key gameplay features including character controls, AI systems, and procedural generation.
  • Architected scalable multiplayer game systems using networking solutions like Photon Quantum and Mirror for real-time multiplayer experiences.
  • Integrated analytics, advertising, and in-app purchases for seamless player engagement and monetization.

UI/UX Designer

Pixode

IT

7 месяцев

01.2021 - 07.2021

  • Designed visually engaging mobile game interfaces using Adobe Photoshop and Illustrator.
  • Collaborated closely with the team to ensure seamless UI/UX integration.

Ключевая информация

  • Unity
  • C#
  • C++
  • Git
  • Multiplayer
  • Photon Quantum
  • Mirror
  • PC Games
  • Android/IOS
  • WebGL
  • Performance profiling and optimization
  • Time Management and Organization
  • UI/UX
  • Adobe Photoshop
  • Adobe Illustrator
  • 3ds Max
  • Python
  • Django
  • React
  • ShaderLab/Cg

Владеет языками

Английский

выше среднего

Может проходить собеседование на этом языке

Может проходить собеседование на этом языке

Украинский

родной

Может проходить собеседование на этом языке

Может проходить собеседование на этом языке

Дополнительная информация

Introduction

Hi! I'm a passionate Unity Game Developer with over 3 years of experience creating engaging and scalable games for PC, Android, and iOS.

Key Projects

TowerRunner2

  • Architected the game using Photon Quantum multiplayer engine for matchmaking and networking.
  • Developed core gameplay mechanics including bot AI and map generation.

FoldVille

  • Architected the game using Mirror networking.
  • Implemented advanced algorithms for hexagonal grid mechanics.
  • Designed and executed robust AI systems practicing FSM, BT, GOAP, and Utility AI methodologies.

Nami SDK (Unity SDK for iOS and Android)

  • Practiced agile architecture for multiple platforms usage with single API.
  • Integrated Nami SDK for Unity iOS and Android using ObjectiveC and Java for extretnal methods implementation.

GoodieToon

  • Created optimized shaders for mobile and PC games, incorporating tessellation for animated grass effects.

HyperCasual

  • Designed and developed 8 unique hyper-casual games, practicing a wide range of control mechanics and foundational tools.
  • Refined iterative development skills, delivering functional prototypes quickly.

Yaroslav Ivanovich

Middle Unity Developer

Львов

Готов переехать: Ивано-Франковск, Тернополь

2 000 $

23 года

полная занятость, проектная работа

Характер работы: удаленная работа, гибридная, в офисе/на месте

Обновлено 1 год назад