Работал в 3 компаниях   9 лет 2 месяца

IT, IT-консалтинг / Услуги / Производство оборудования

Game developer

Altrecipe

IT

4 года 4 месяца

01.2022 - по настоящее время

Game Design & Technical Leadership Designed and implemented core game systems from the ground up with a strong focus on technical architecture. Translated high-level design and visual direction into robust, performant game systems. Collaborated closely with artists and 3D designers to integrate visuals, effects, and gameplay systems. Ensured scalability, maintainability, and clean separation of systems across the project. Core Game Systems & Architecture Built complex, modular gameplay and engine-level systems suitable for long-term development. Designed reusable frameworks for world logic, progression, inventory, equipment, automation, and events. Applied data-oriented and system-driven design principles. Focused on performance optimization and extensible architecture. Game Engines & Programming Languages Godot Engine (4.x) — advanced, production-level usage. Designed engine-side systems, custom tools, and optimized scene and resource workflows. GDScript — primary language for gameplay, systems, and tooling. C# — used for performance-critical subsystems and complex logic. Java — backend services, tooling, and supporting systems. Shaders, Rendering & Visual Effects Advanced GLSL development for both 3D and 2D rendering. Created complex VFX shaders, including magic, energy, and procedural effects. Developed GUI shaders and animated UI effects. Implemented screen-space effects and full post-processing pipelines. Built multi-pass and chained shader sequences optimized for real-time performance. Worked with lighting models, depth-based effects, and GPU-side optimizations. Online Game Engineering Designed and implemented online and multiplayer systems. Experience with WS networking and client synchronization. Implemented state replication, authority models, and latency-aware systems. Ensured multiplayer-safe gameplay and system architecture. Integrated networking with gameplay, world systems, and rendering logic.

Indie game developer

to myself

IT

9 лет 2 месяца

03.2017 - по настоящее время

Графічний асистент

Mindy teams

IT-консалтинг / Услуги / Производство оборудования

6 месяцев

03.2020 - 09.2020

Анотація зображень

Ключевая информация

Game Systems Architecture — design and implementation of scalable, modular core game systems


Godot Engine (4.x) — advanced engine usage, custom tools, performance optimization


Gameplay & Engine Programming — GDScript, C#, Java


Rendering & Shader Development — GLSL (2D/3D), VFX, GUI shaders, screen-space and post-processing effects


Advanced Shader Pipelines — multi-pass, chained shader sequences, real-time optimization


Technical Art & VFX Integration — close collaboration with artists and 3D teams


Performance Optimization — CPU/GPU profiling, memory-conscious design


Online Game Engineering — multiplayer architecture, P2P networking (WebRTC), synchronization


System Integration — clean separation of gameplay, rendering, and networking layers


Production Collaboration — cross-disciplinary teamwork with art and design teams

Учился в 2 заведениях

Вищий навчальний заклад Укоопспілки "Полтавський університет економіки і торгівлі"

комп'ютерні науки

2025

Вищий навчальний заклад Укоопспілки "Полтавський університет економіки і торгівлі"

Комп'ютерні науки

2023

Владеет языками

Английский

продвинутый

Дополнительная информация

Особисті якості

Strong passion for game development with a particular interest in complex systems, algorithms, and non-trivial mechanics.
Enjoys designing and implementing advanced gameplay logic, technical systems, and visual effects.
Highly motivated by problem-solving and building sophisticated solutions from scratch.
Creative and technically driven mindset with attention to detail and system coherence.
Consistently focused on improving technical quality, performance, and maintainability.
Genuine enthusiasm for game engines, rendering technologies, and interactive systems.

Водійське посвідчення

B

Олександр

Game developer

Полтава

2 000 $

23 года

Активно ищет работу

полная занятость, неполная занятость, проектная работа

Характер работы: удаленная работа, сезонная / временная работа, гибридная, в офисе/на месте

Последняя активность 4 дня назад