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I’m a Senior 3D Artist with 6+ years of experience in game development and real-time 3D production. I have experience across the full asset creation pipeline, including hard-surface, weapons, props, environments, characters, PBR texturing, optimization, and implementation in Unity and Unreal Engine. I also have Lead experience, including mentoring artists, quality control, task planning, and working with outsourcing teams. This position is a great fit for me because it combines 3D production, real-time workflows, and the opportunity to contribute not only as an artist but also to the overall quality and efficiency of the team. I’m also actively using AI tools in my workflow to speed up research, ideation, and production while maintaining high-quality results.

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Serhii

3d artist/generalist

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Остання активність 1 день тому