Працював в 2 компаніях 5 місяців
Інше, IT
3d Artist
3D Artist Freelance | Self-Employed
Інше
1 місяць
08.2026 - до теперішнього часу
Building game-ready hard-surface assets end to end, solo, from reference to final presentation render.
Selected work:
- Curiosity-inspired Mars rover — hero game-ready vehicle. High-to-low poly workflow in Blender, baked in Marmoset Toolbag with skew correction for normal map accuracy on panel detail, textured in Substance 3D Painter with a PBR workflow, rendered and post-processed in Blender. Built to consistent texel density with clean topology and efficient UV packing for engine integration.
- Radio station asset — clean topology, optimised geometry and efficient texture usage, holding solid visual quality at both close and medium viewing distances.
- Environment and scene practice — indoor/outdoor sets and landscape assembly.
Standards I hold myself to: consistent texel density across an asset, no wasted UV space, bakes checked before texturing rather than after, and naming conventions someone else could pick up.
Full breakdowns and turntables: https://www.artstation.com/oleh_harasymchuk
Open to 3D Artist roles and freelance asset batches.
3D Modeler
AEGIS ELECTRONICS
IT
4 місяці
04.2026 - 07.2026
Modelled and reworked 3D-printable figurines for production, adapting supplied designs so engineering components could be integrated without breaking the silhouette.
What the role involved:
- Rebuilt and modified models in Blender to meet printability requirements — watertight geometry, wall thickness, no non-manifold edges.
- Adapted designs around physical hardware: cavities, mounting points and tolerances for electronic and mechanical components.
- Prepared and exported production-ready files, then iterated until parts fit.
- Worked hybrid alongside the engineering side, which meant taking non-artist technical feedback and translating it into geometry decisions.
Ключова інформація
Hard-surface 3D modeling
Low / Mid / High-poly modeling
Retopology
UV Unwrapping та Texel Density
High-poly > Low-poly workflow
Normal, ID, and another maps baking
PBR texturing у Substance 3D Painter
Game-ready 3D assets
Blender, Marmoset Toolbag, ZBrush, Unreal Engine та Adobe Photoshop
Lighting, rendering та presentation
Навчався в 1 закладі
Ivano - frankivsk national technical university of oil and gas
Architecture and urban planning
2025
Володіє мовами
Англійська
поглиблений
Українська
рідна
Курси, тренінги, сертифікати
Hillel It School 3D Artist Certificate
Oleh
Oleh
онлайн
3D Artist — Game-Ready Hard Surface, Props & Vehicles

Івано-Франківськ
повна зайнятість, неповна зайнятість, проектна робота
Характер роботи: стажування / практика, віддалена робота, позмінна робота, гібридна, в офісі/на місці
Остання активність 50 хвилин тому