Працював в 4 компаніях   3 роки 4 місяці

Інше, IT

Middle Unity Developer

LIGHT GAMES

Інше

1 рік 2 місяці

03.2025 - 04.2026

Responsible for maintaining and scaling a large - scale military simulation project (2+ years in production) . project ownership: independently managed the technical development, ensuring stability and implementing new features within the strangeioc architecture. process management: collaborated directly with the ceo and client to clarify requirements. estimated tasks, prioritized the backlog, and tracked progress in trello. development optimization: optimized the existing codebase, fixed critical bugs, and integrated ui/ux flows from design mockups. deployment: managed build delivery and quality assurance processes ensuring timely releases

Unity Developer

Independent contractor

IT

10 місяців

06.2024 - 03.2025

Successfully delivered features and optimizations for multiple mobile game projects on a contract basis. tools pipeline: developed custom editors using odin inspector to streamline the workflow for game designers, reducing setup time by 30 . system design: architected and implemented a scalable localization system and complex game mechanics for the "saga" project. liveops engagement: designed a leaderboard system with backend integration and "daily tasks" functionality to boost player retention (retention d1/d7) . legacy support: refactored existing codebases for stability and implemented ui/ux improvements

Middle Unity Developer

PIGGY - GAMES

Інше

8 місяців

09.2023 - 04.2024

Monetization: implemented a full monetization stack, including iap (shop system) and ads mediation using ironsource (rewarded videos, interstitials) . release management: managed the full release cycle, handling builds and track promotions (internal testing - production) via google play console. visuals polishing: created high - quality "juicy" ui/ux feedback by combining dotween programmatic animations with unity timeline sequences and vfx. backend metagame: engineered a competitive ranked system and daily rewards logic using firebase, ensuring secure cloud data handling for player skins and level progression

Unity developer

LuB

IT

9 місяців

09.2022 - 05.2023

Full - cycle development of hyper - casual games from concept to release (titles: dino base, castle demolish) . optimization: utilized unity profiler to diagnose performance bottlenecks (gc allocations, draw calls) and optimized rendering to ensure stable 60 fps on low - end devices. monetization: integrated monetization stacks (ads, iap) and analytics sdks to maximize arpu. mechanics: prototyped and polished core gameplay loops based on gdd, collaborating closely with game designers. project highlights (released) dog draw from piggy - games rat swarm from beetleplay castle demolish from lub dinobase from lub

Ключова інформація

Core: c, unity 2d/3d, oop, solid, linq, async/await (unitask) . architecture patterns: mvc/mvp, dependency injection (zenject), strangeioc, design patterns. sdks tools: firebase (auth, database, remote config), admob, ironsource, applovin, appsflyer. version control management: git (github/gitlab), ci/cd basics, jira/trello. optimization ui: odin inspector, dotween, addressables, profiling, webview. ai tools: chatgpt/claude (for refactoring optimization), midjourney (for assets prototyping)

Навчався в 1 закладі

Nizhyn gogol state university

Computer science

2024

Володіє мовами

Англійська

вище середнього

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Українська

рідна

Додаткова інформація

Комп'ютерні навички

Маю понад 3 роки комерційного досвіду Unity розробки. Працював з мобільними та PC проєктами, інтеграцією SDK (Ads, Analytics, Firebase), оптимізацією продуктивності та побудовою маштабованої архітектури через Zenject/DI. Досвід повного циклу розробки: від прототипування механік до релізу та підтримки production-проєктів.

Nikita

Unity developer

Ніжин

1 600 $

23 роки

Активно шукає роботу

повна зайнятість, неповна зайнятість, проектна робота

Характер роботи: віддалена робота, позмінна робота, гібридна

Остання активність 1 день тому