Працював в 5 компаніях 5 років 10 місяців
IT, Інше
Level designer/game designer
PEPOLA
IT
6 місяців
08.2025 - 01.2026
In the company's first project, I was tasked with establishing the overall artistic style and mood of the scene. Based on this, I built the logic of the game world, determined the direction of the player's movement, and designed their route, ensuring the readability of the space and correct gameplay flow.
I was involved in creating levels and locations, including assembling the environment and composing scenes. I selected and integrated assets, adapting them to the visual and technical requirements of the project, and optimized them for stable operation in the engine.
Responsible for lighting and post-processing settings to achieve the desired atmosphere and consistent visual style. Optimized the game world using World Partition and Data Layers, ensuring correct streaming loading and performance on target platforms.
I was involved in creating levels and locations, including assembling the environment and composing scenes. I selected and integrated assets, adapting them to the visual and technical requirements of the project, and optimized them for stable operation in the engine.
Responsible for lighting and post-processing settings to achieve the desired atmosphere and consistent visual style. Optimized the game world using World Partition and Data Layers, ensuring correct streaming loading and performance on target platforms.
- Дотримання встановлених процедур і стандартів якості
- Постійне навчання та розвиток професійних навичок
- Дотримання корпоративної культури та цінностей
3d artist
Voxel worlds
Інше
1 рік 2 місяці
12.2023 - 01.2025
I worked as a senior 3d artist using unreal engine 5. the main
tasks included creating virtual walks, where i was engaged in
the full production cycle - from concept to packaging of the
project for windows
3d visualizer
Proeffect
Інше
6 місяців
07.2023 - 12.2023
I was engaged in creation of commercial visualization. namely
the creation of interiors where the main object was furniture
3d artist
Sekai
Інше
1 рік 8 місяців
05.2020 - 12.2021
I was working on a big project in this company, the idea of the
project was to create a subway line and add the ability to track a
train along its route so that everyone could connect in real time
to the train and explore the environment while moving or
stopping.
my tasks:
- designing the exterior and interior of the station
- creating the relief of the subway line
- building modeling
- creating locations
upwork
Junior 3d artist
Інше
2 роки 2 місяці
04.2018 - 05.2020
Worked on a variety of projects. mostly it was modeling and
visualization of interiors/exteriors.
i can also single out a few large projects:
- interactive library
in this project i was in the position
Ключова інформація
Unreal engine 5/Blueprints
Cinema 4d
Substance painter
3ds max
Rizom UV
Cinema 4d
Substance painter
3ds max
Rizom UV
- Креативність
- Вміння працювати в команді
- 3ds max
- 3D візуалізація
- Cinema 4d
- Дизайн комп’ютерної гри
- Game Development
- Vray
- Адекватна реакція на зворотній зв’язок
- Здатність швидко навчатися
- Стресостійкість
Володіє мовами
Англійська
середній
Може проходити співбесіду на цій мові
Може проходити співбесіду на цій мові
Російська
вільно
Українська
рідна
Додаткова інформація
Собеседование
Я могу выполнять любое тестовое задание с установленным сроком, если в моем портфолио недостаточно работ, которые показывают мой навык.
Dmitry
Dmitry
3d artist

Харків
повна зайнятість
Характер роботи: віддалена робота
Остання активність 1 місяць тому