Працював в 3 компаніях 3 роки
IT
Game designer
Shadow Eagle Studios
IT
1 рік 1 місяць
10.2023 - 11.2024
- Management of 3 mid-core projects in parallel, including combat idler project, gacha project, RPG-Strategy. Introduction of projects from 0, market analysis full description of documentation, balancing, level creation.
- Managing a team of 5 programmers and 2 3D modelers, setting tasks and checking the quality of their fulfillment.
- Balancing of complex systems including in-game economy of city-building, balancing of more than 20 characters, balancing of more than 50 abilities, balancing of in-game store economy with more than 20 offers.
- Creating more than 50 unique levels, for a strategy game that utilizes the environment to complete levels and more than 30 levels for the gacha game genre.
- Analyzing the market and searching for new game mechanics.
Game designer
MKX Studio
IT
1 рік 3 місяці
07.2022 - 10.2023
- Creation of more than 15 prototypes of Hyper Casual games, guiding them from idea writing to prototype release. Including idea creation writing project documentation, pitching to publisher, following the prototype through to release.
- Creation of documentation for the Midcore MOBA Project from scratch, including finding references, working out all the mechanics and systems in it, as well as creating Screen Mockups, as well as all other aspects included in the documentation.
- Analyzing the mobile games market, looking for new trends, and observing and analyzing competitors' games.
- Creating unique levels in hyper casual games, and testing them.
- Creating unique maps in MOBA game for different modes based on player's strategy and features of the game, including unique interactive objects.
- Balancing hyper-casual games and complex systems. Such as the combat system in a MOBA game with more than 20 characters, in which each has unique characteristics and 4 unique abilities.
- Creation of narrative component including: character descriptions, game events, game modes corresponding to the chosen setting.
- Recording a variety of promotional videos for Hyper-Casual games focused on the rules of advertising creation and current trends. And getting successful CPI cases at 30-35 cents.
Game designer
Winaaagame
IT
6 місяців
01.2022 - 07.2022
- Creation of 5 prototypes of Hyper Casual games, guiding them from idea writing to prototype release.
- Including idea creation writing project documentation, pitching to publisher, following the prototype through to release.
- Introduction of all project documentation from scratch. Including descriptions of all mechanics, reference searches, UI descriptions, screen mockups.
- Analyzing the mobile games market, looking for new trends, and observing and analyzing competitors' games. Conducted direct communication with the publisher Voodoo about current trends and future projects of the studio.
- Managing a team of programmers and artists, them tasks as well as checking the completed result.
- Balance calculation and testing for Hyper-Casual games.
- Recording a variety of promotional videos for Hyper-Casual games focused on the rules of advertising creation and current trends.
Ключова інформація
- Unity
- Git
- Playfab
- Jira
- Confluence
- Figma
- Adobe Photoshop
- PM Systems
- RenPy
- Google Docs
- MoveAvi
- DrawIo
- Audacity
Володіє мовами
Англійська
вище середнього
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Російська
рідна
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Українська
рідна
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Курси, тренінги, сертифікати
ITEA Gamedesign
2021
Dev-2-Dev (Комплекс курсiв по геймдизайну)
2021
Додаткова інформація
Портфолiо
https://buchasergey7.wixsite.com/my-site/my-projects
Serhii
Serhii
Game designer
Одеса
Активно шукає роботу
повна зайнятість
Оновлено 3 тижні тому