Працював в 3 компаніях 2 роки 11 місяців
Інше, Інтернет, IT
3D artist, 3D printing specialist, Teacher
Filament
Інше
10 місяців
04.2025 - до теперішнього часу
3D modeling and design for 3D printing, as well as photogrammetry.Teaching these skills to children aged 9 and up in a club-based format, including the development of a structured educational curriculum.
Execution of custom commissions for 3D printing
2D artist (freelance)
Freelancer
Інтернет
1 рік 10 місяців
04.2024 - до теперішнього часу
Collaboration – Worked with the bookstore "Книжковий Лев", creating illustrations for bookmark designs.
https://www.instagram.com/p/C3h3q7MtRNg/?utm_source=ig_web_button_share_sheet&igsh=MzRlODBiNWFlZA==
Personal Projects – Designed the "Friends" sticker collection.
https://www.instagram.com/p/Cz5x3DNtteJ/?utm_source=ig_web_button_share_sheet&igsh=MzRlODBiNWFlZA==
Photogrammetry Model Processing Specialist
Зубань Максим
IT
2 роки 11 місяців
03.2023 - до теперішнього часу
Photogrammetry Model Processing Specialist
I have approximately 2 years of commercial experience working with photogrammetry scans, focusing on architecture and museum exhibits.In this role, I was responsible for correcting artifacts and enhancing the quality of photogrammetric scans of buildings and other architectural objects. The primary objective was to create models free from visual defects and suitable for accurate and appealing viewer perception.
Key Responsibilities:
- Processing photogrammetric data to produce high-quality 3D models of buildings and structures.
- Correcting artifacts and errors resulting from the scanning process, such as noise, inaccurate texturing, and geometric defects.
- Retouching and optimizing models to ensure both accuracy and aesthetic consistency with the original objects.
Key Tools and Technologies: - Graphics Editors: Adobe Photoshop for texture correction and fine detailing.
- 3D Editors: ZBrush, Blender, Autodesk Maya for retopology, geometry correction, and model optimization.
- Extra: Substance Painter for Creating PBR Textures from Scratch
Achievements: - Contributed to large-scale projects, including national cultural heritage landmarks and modern architectural buildings, such as First Ukrainian Gymnasium in Mykolaiv or Polyclinic of the Union of Writers of Ukraine
Ключова інформація
MY SKILLS AND SOFTWARE EXPERTISE
- ZBrush:Block-outandsculpting,high-polymodeling,blendshapes,3Dsketching
- Maya:Low-polymodeling,retopology,UVmapping,rigging,rendering(Arnold)
- Substance3DPainter:PBRpipelinetexturing,baking
- MarmosetToolbag:Shading,rendering,presentation,baking,presentation.
- AdobePhotoshop:Texturerefinement,conceptart,illustration
- FiberShop:Creatingtexturesforhaircards
- UnrealEngine:WorkingwithMetaHuman
- Blender:Processingandworkingwithphotogrammetryscans
Навчався в 1 закладі
Національний університет біоресурсів і природокористування України
Ветеринарна медицина
2024
Володіє мовами
Англійська
поглиблений
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Російська
вільно
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Українська
рідна
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Додаткова інформація
About me
Hi!I am 3D artist and Creature artist.
I am creating creatures and monsters for about for 4 years.
This is the meaning of my life. I do my best to create high quality creatures models suitable for AAA level requires.
Anatomy and creativity - this is main keys to create original and believable creature. But my skills are not limited to creating creatures, I can design and make fantasy weapons and other props if needed.
My skillset have all needed for GameDev pipeline such as: Block-out, high-poly modeling, low-poly modeling, retopology, UV- mapping, texturing, rigging.
I am working using; Zbrush, Maya, Substance Painter, Marmoset toolbag, Arnold, and Photoshop.
Максим Ігорович
Максим Ігорович
3d artist

Київ
Активно шукає роботу
повна зайнятість, неповна зайнятість, проектна робота
Оновлено 1 тиждень тому