Працював в 1 компанії 2 місяці
Реклама та PR-послуги
3d artist
Personal project
Реклама та PR-послуги
2 місяці
01.2026 - 02.2026
“Created a series of small 3D casual, cartoon-style environments for a casual game project. Responsibilities included concept interpretation, 3D modeling, texturing, and scene composition. Focused on creating colorful, appealing, and optimized environments suitable for real-time rendering while maintaining a playful, cartoon aesthetic.
Ключова інформація
1. Basics of 3D modelingCreating 3D models of varying complexity (low-poly, high-poly).Working with basic primitives (cube, sphere, cylinder) and their modification.Retopology of models for optimization.Knowledge of principles of scaling, proportions and composition.
2. Blender software (modeling, texturing, rendering).
3. Texturing and materialsUV-unwrapping of models.Creating PBR materials (Physically-Based Rendering).Working with maps: diffuse, normal, specular, roughness, displacement.Using procedural and manual textures.
4. Rendering and lightingSetting up lighting for rendering (HDRI, area lights, point lights).Using rendering engines: Cycles, Eevee, Arnold, V-Ray.Creating photorealistic or stylized renders.
5. Animation and rigging (optional) Basics of skeletal animation. Rigging of characters and objects. Animation of camera movements and objects.
6. Optimization and preparation for games/VR/AR Creation of models for real-time engines (Unity, Unreal Engine). Reducing polygonality without losing quality. Baking normals and light maps.
Навчався в 1 закладі
Полтавський національний технічний університет імені Юрія Кондратюка
Нафтогазова інженерія
Полтава, 2020
Володіє мовами
Англійська
середній
Українська
рідна
Курси, тренінги, сертифікати
3d Artist - Props modeller
Modeling:
- Creating 3D props of various levels of detail (low-poly and high-poly).
- Retopology for optimizing models for games and real-time.
- Working with proportions and shapes for a realistic or stylized look.
- Texturing and materials:
- UV-unwrapping models.
- Creating PBR materials (diffuse, roughness, normal, displacement).
- Procedural and manual textures for realistic game props.
Optimization and rendering:
- Reducing the polygonality of models without losing quality.
- Baking maps (normal, AO, curvature) for games.
- Rendering models for portfolios (Cycles, Eevee, V-Ray).
Additionally:
- Understanding the style and thematic design of props.
- Working with references and creating model concepts.
- Collaboration with a team of artists and game designers.
Додаткова інформація
Захоплення та інтереси
Portfolio - https://www.artstation.com/stafic
Ihor
Ihor
3D Props Artist

Полтава
Активно шукає роботу
повна зайнятість, неповна зайнятість, проектна робота
Характер роботи: віддалена робота
Остання активність 2 дні тому