Працював в 7 компаніях 5 років 2 місяці
IT, Електроніка та електротехніка, Готелі / Ресторани / Розважальні комплекси
Level Artist, 3D Artist
PixelaLabs
IT
5 місяців
08.2023 - 01.2024
Unreal Engine 5 Tasks:
- Creating compositions from game ready props.
- Working with materials and landscape materials.
- Painting foliage on landscape.
- Removing blockout props with new assets.
3D Modelling Tasks:
- Optimizing 3D-props to lower polycount.
- Exporting props from 3D-package (Maya) to Unreal Engine 5 and vice versa.
Level Artist
Electric Blue
IT
2 місяці
01.2023 - 03.2023
- Projects / Проекти:
- The Infected
3D Artist
GSC Game World
IT
1 місяць
11.2022 - 12.2022
- Projects / Проекти:
- S.T.A.L.K.E.R. 2 Heart Of Chornobyl
Level Artist
Volmi – A Virtuos Studio
IT
1 рік 7 місяців
11.2020 - 06.2022
- Projects / Проекти:
- Shatterline
- WARNO
Junior Game Tester
Ubisoft
IT
2 місяці
01.2020 - 03.2020
- Projects / Проекти:
- Watch Dogs: Legion
Engineer
Ajax Production
Електроніка та електротехніка
1 місяць
07.2018 - 08.2018
Promoter
Planeta Kino
Готелі / Ресторани / Розважальні комплекси
2 роки
11.2015 - 11.2017
Ключова інформація
Adobe After Effects
Adobe Premiere Pro
Adobe Audition
Adobe Lightroom
Photoshop
Unity
Unreal Engine
Source Engine
Maya
Substance Painter
Навчався в 1 закладі
Шевченківський коледж Уманського Національного Університету Садівництва
Механик
Шевченково, 2013
Володіє мовами
Англійська
вище середнього
Може проходити співбесіду на цій мові
Може проходити співбесіду на цій мові
Українська
рідна
Може проходити співбесіду на цій мові
Може проходити співбесіду на цій мові
Курси, тренінги, сертифікати
CCNA Routing and Switching
Додаткова інформація
Особисті якості
I started my career in the gaming industry as a simple player, mostly starting with shooters, as this genre is the closest to me, and I play everything in the first person. My favorite games are Dishonored, BioShock, Half-Life 2, Doom, Far Cry. I started to delve into technical things and understand engines thanks to Half-Life 2. A friend showed me that i can create my own levels for this game using the Source Engine, Valve's internal editor, Valve Hammer Editor. I didn't do much in this engine, but in general I just made scenes from bsp-geometry and ready-made props. After that, starting in 2017, I started mastering Unreal Engine 4, using the same principle, learning the basic functionality and interface. Then I started making my own scenes in this engine, also from ready-made props and materials that are freely available. I developed myself by small steps in level art. In 2018, after playing Far Cry 5, I found out that there is a map editor for this game called Far Cry Arcade, a closed Ubisoft engine based on the Cry Engine, which they called Dunia Engine. Since then, I've been releasing maps that I made in this editor from time to time, and at the moment I've posted 20 maps, each of which has good feedback from players. In 2020, I managed to work as a game tester for Ubisoft on the project Watch Dogs: Legion. But I realized that this was not my thing, I was more interested in the artistic direction than the technical one. After that, I was hired by Volmi Games as a Level Artist. In this company, I managed to work on two projects: Shutterline, a pvp-pve shooter, and Warno, a Real-Time Strategy game. During this time, while working in this company, I started to study 3D-modeling, which I have been doing since March 2021, approximately. I want to develop in level art, or at least model some props. But, of course, I am most interested in creating levels and making them immersive.
Eugene
Eugene
Level Artist, Level Designer, 3D Artist, Environment Artist
Львів
Активно шукає роботу
проектна робота, неповна зайнятість, повна зайнятість
Характер роботи: віддалена робота, гібридна
Оновлено 3 дні тому