Працював в 7 компаніях   5 років 2 місяці

IT, Електроніка та електротехніка, Готелі / Ресторани / Розважальні комплекси

Level Artist, 3D Artist

PixelaLabs

IT

5 місяців

08.2023 - 01.2024

Unreal Engine 5 Tasks:

  • Creating compositions from game ready props.
  • Working with materials and landscape materials.
  • Painting foliage on landscape.
  • Removing blockout props with new assets.

3D Modelling Tasks:

  • Optimizing 3D-props to lower polycount.
  • Exporting props from 3D-package (Maya) to Unreal Engine 5 and vice versa.

Level Artist

Electric Blue

IT

2 місяці

01.2023 - 03.2023

  • Projects / Проекти:
  • The Infected

3D Artist

GSC Game World

IT

1 місяць

11.2022 - 12.2022

  • Projects / Проекти:
  • S.T.A.L.K.E.R. 2 Heart Of Chornobyl

Level Artist

Volmi – A Virtuos Studio

IT

1 рік 7 місяців

11.2020 - 06.2022

  • Projects / Проекти:
  • Shatterline
  • WARNO

Junior Game Tester

Ubisoft

IT

2 місяці

01.2020 - 03.2020

  • Projects / Проекти:
  • Watch Dogs: Legion

Engineer

Ajax Production

Електроніка та електротехніка

1 місяць

07.2018 - 08.2018

Promoter

Planeta Kino

Готелі / Ресторани / Розважальні комплекси

2 роки

11.2015 - 11.2017

Ключова інформація

Adobe After Effects

Adobe Premiere Pro

Adobe Audition

Adobe Lightroom

Photoshop

Unity

Unreal Engine

Source Engine

Maya

Substance Painter

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Шевченківський коледж Уманського Національного Університету Садівництва

Механик

Шевченково, 2013

Володіє мовами

Англійська

вище середнього

Може проходити співбесіду на цій мові

Може проходити співбесіду на цій мові

Українська

рідна

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Може проходити співбесіду на цій мові

Курси, тренінги, сертифікати

CCNA Routing and Switching

Киев, 2013

Додаткова інформація

Особисті якості

I started my career in the gaming industry as a simple player, mostly starting with shooters, as this genre is the closest to me, and I play everything in the first person. My favorite games are Dishonored, BioShock, Half-Life 2, Doom, Far Cry. I started to delve into technical things and understand engines thanks to Half-Life 2. A friend showed me that i can create my own levels for this game using the Source Engine, Valve's internal editor, Valve Hammer Editor. I didn't do much in this engine, but in general I just made scenes from bsp-geometry and ready-made props. After that, starting in 2017, I started mastering Unreal Engine 4, using the same principle, learning the basic functionality and interface. Then I started making my own scenes in this engine, also from ready-made props and materials that are freely available. I developed myself by small steps in level art. In 2018, after playing Far Cry 5, I found out that there is a map editor for this game called Far Cry Arcade, a closed Ubisoft engine based on the Cry Engine, which they called Dunia Engine. Since then, I've been releasing maps that I made in this editor from time to time, and at the moment I've posted 20 maps, each of which has good feedback from players. In 2020, I managed to work as a game tester for Ubisoft on the project Watch Dogs: Legion. But I realized that this was not my thing, I was more interested in the artistic direction than the technical one. After that, I was hired by Volmi Games as a Level Artist. In this company, I managed to work on two projects: Shutterline, a pvp-pve shooter, and Warno, a Real-Time Strategy game. During this time, while working in this company, I started to study 3D-modeling, which I have been doing since March 2021, approximately. I want to develop in level art, or at least model some props. But, of course, I am most interested in creating levels and making them immersive.

Eugene

Level Artist, Level Designer, 3D Artist, Environment Artist

Львів

1 500 $

31 рік

Активно шукає роботу

проектна робота, неповна зайнятість, повна зайнятість

Характер роботи: віддалена робота, гібридна

Оновлено 3 дні тому