Працював в 4 компаніях 10 років
Реклама та PR-послуги, IT, Інтернет
Freelance
4me
Реклама та PR-послуги
3 роки
01.2022 - до теперішнього часу
CAD and Poly Modeling | Texturing | 2D 3D animation | Sculpting | Rendering
3d Designer
Ping Studio
Реклама та PR-послуги
2 роки 4 місяці
01.2020 - 05.2022
3D Modeling | Texturing | 2D 3D animation | Sculpting | Rendering
Junior 3D Designer
twid
IT
4 роки 2 місяці
05.2016 - 07.2020
Banners | Logo | Brand Identity | 3D Modeling | Texturing | 2D 3D animation
UI/UX Designer
Tochka.net
Інтернет
1 рік 2 місяці
03.2015 - 05.2016
Web Design | Prototyping | Banners | Logo | Brand Identity
Володіє мовами
Англійська
вище середнього
Може проходити співбесіду на цій мові
Може проходити співбесіду на цій мові
had a preparation for FCE and TOEFL
Курси, тренінги, сертифікати
• Artclub – UV/Texturing Basic
basic understanding on toolkit for unwrapping, how to work in UV space, how to mark seams, and rules on how u create the model at first place, leads to how t unwrap it and pack up UV's
• Artcraft – Zbrush Sculpting
Deep dive into combining already aquired skills from previous learning, and properly organising prepwork for specific model creation, gathering references, understanding the nature of the home universe of an object, and its peculiar features, that had an impact on it, anatomy ecorche studies on how bodies are built, and the rules to pay attention to while creation process
• Pause to Play – Houdini Basics
Unfortunately i couldnt grasp the knowledge of Houdini and don't use it in my workflow right now, working with Networks, introduction to node system hierarchy, setting up custom shelf with handy nodes, created few basic, quite complex for my understanding animations, Karma render engine basics and rendering animation
• Pause to Play - C4D motion course
had a close look on tools of navigation and creation, organising the scene, animation essentials, creating materials, render engine basics, getting overall understanding of software, after finishing the course took some time on studying Octane render as a render engine of my personal preference, mostly used this render engine in C4D related projects
• Games Academy - Zbrush course “Sculpting”
Creating highpoly sculpts with details, polypainting, and adjustable polycount, projecting details on lowpoly model, brush usage and their creation, ability to improvise and come up with desired density of polygons, and corresponding level of details, UV unwrapping for organic shapes
• School of visual communication, Graphic Design “Basic”
Adobe software usage, illustration creation, sketching, tablet paintbrush usage, working on composition and color, with masses and shapes, creation of zines
Олексій Андрійович
Олексій Андрійович
Illustrator\3D artist\Concept designer
Київ
Активно шукає роботу
повна зайнятість
Характер роботи: в офісі/на місці
Оновлено 13 годин тому